847304 EP Entwerfen 4 - Grundlagen

Wintersemester 2020/2021 | Stand: 22.02.2021 LV auf Merkliste setzen
847304
EP Entwerfen 4 - Grundlagen
EP 5
10
wöch.
jährlich
Englisch

Entwicklung eines eigenständigen Projekts bei Schulung und Vertiefung der analytischen, entwerferischen und kreativen Fähigkeiten; Erlernen von Fertigkeiten zur Präsentation und Dokumentation anhand einer Bachelorarbeit.

Keywords: vagueness, ambiguity, volumetric design, spatial depth, transformative


According to the philosopher - Richard Schusterman - artworks are deep; in contrast to real things they have a vivid experiential power and provide “a heightened sense of the real and suggests deeper realities than those conveyed by common sense and science”. 

Although architecture might be more of a “real” thing it does have a lively experiential power while can also be deep in several respects: organizational, formal, spatial, structural, performative, typological, etc. In our course, we will explore the deepness of architecture and develop buildings with increased three-dimensionality, refined resolution, and vagueness, leading to new organizational typologies, spatial expressions, and atmospheric effects.  

By having a clear disciplinary focus on 2-, 3- and 4-dimensional architectural representation techniques, the studio will put a major emphasis on the development of a building design from sketches to drawings and animations to models.

Vagueness

The quality of vagueness appears frequently in art and architecture to invite the perceiver of the work/space for individual interpretations. As a result of such open-ended involvement, the boundaries between the superimposed function and space dissolve and transform into a new domain of uncertainty. The emerging blurred zone by neglecting the “top-down”, generates potentials for new reflections and criticism.  


In order to experience, test and understand the effects of vagueness in art and architecture, we will look into the work of a selection of artists and investigate their positions in regard to the utilization of qualities such as ambiguity, fuzziness, polysemy and vagueness.  The results of each individual analysis will provide a base for spatial negotiations between the vague and the certain and their translation into architecture.


Volumetric Design

In the studio we will test new modes of notations and modelling strategies. While the representation of our world becomes more and more digital as well as 3-dimensional (3D scanning, VR/AR, etc.), we simultaneously gain a new understanding of our built environment. Construction sites, buildings and infrastructures turn into collections of 3-dimensional data. What if those clouds of 3D data  would not only serve as the representation of the static and transforming “real” but would also enrich conventional design processes by their ability to become volumetric modeling tools? The promise is an emerging workflow which creates a new balance between the 2-, 3- and 4-dimensional media for design and representation and increases the design space for open-ended discussions.


Lehrveranstaltungsprüfung gemäß § 7 Satzungsteil, Studienrechtliche Bestimmungen.

Wird im Rahmen der ersten Lehrveranstaltung besprochen.

Positiv beurteilte Module B18 „Entwerfen 2 [...]“ und B19 "Entwerfen 3" [...].

 

Diese Lehrveranstaltung wird im Rahmen von 847336 EP Entwerfen 3 und 847338 SE Konzept und Methoden des Entwurfs angeboten.

15.10.2020
siehe 847336 und 847338, Entwerfen 3 und SE Konzept und Methoden des Entwurfs